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Mid Game Designer

Salvo Software
Contract
Remote
Mexico, Mexico
Description

We are seeking a highly skilled and visionary Mid Game Designer to play a pivotal role in shaping the gameplay mechanics, systems, and overall player experience of our video games. You will utilize your industry knowledge and design skills to create innovative and captivating gaming experiences. This role requires a deep understanding of game design principles, a proven track record of successful game development projects, and the ability to guide junior designers.

  1. Follow the game design process from concept to execution, ensuring the highest level of quality and innovation in gameplay experiences.
  2. Design and implement captivating mechanics and systems that align with the game’s narrative and gameplay goals.
  3. Work closely with artists, writers, engineers and designers to ensure cohesive integration of story, art, and gameplay
  4. Create and maintain comprehensive design documentation, including game design documents, mechanics specifications, level layouts, and rulesets.
  5. Design and prototype gameplay mechanics, systems, and features that push the boundaries of interactive entertainment and engage players.


Requirements
  1. Bachelor's degree in Game Design, Computer Science, or a related field (or equivalent experience).Β 
  2. 3+ years of experience in game design, with a demonstrated portfolio of completed projects.
  3. Exceptional creativity, critical thinking, and problem-solving skills, with the ability to translate ideas into compelling gameplay experiences.
  4. Knowledge of game design principles, mechanics, and industry trends, with a passion for pushing the boundaries of interactive entertainment.
  5. Proficiency in industry-standard game design tools and engines, such as Unity, Unreal Engine, or similar platforms.
  6. Understanding of player psychology and user experience (UX) design, and the ability to create player-centric designs.
  7. Demonstrated ability to work collaboratively in cross-functional teams and adapt to changing project requirements and timelines.
  8. Published work or a comprehensive portfolio showcasing your design expertise and contributions to successful game projects.