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[ASL] Technical Artist

Room 8 Group
Full-time
Remote
Ukraine, Ukraine





Technical Artist functions as a connector between developers and artists. Technical Artist will develop, control and optimize the visual content in the game engines.



Qualifications:



  • Experience working with Game Engines (Unreal, Unity, CryEngine);


  • Programming for Game Engines using C++, C#, Unreal Blueprints;


  • Knowledge in the areas of game development: Procedurals, Lighting, Shaders (GLSL/HSLS), Rendering & Post Processing, VFX, Rigging and Animation;


  • Understanding of Graphic Rendering Pipeline for next-gen technologies, mobile and console;


  • Experience working with Source Control (Git, Perforce, Mercurial).



As a plus:



  • Background in 3D development software (3DS Max, Maya, Blender, Motion Builder);


  • Modelling & Texturing basic knowledge.



Responsibilities:



  • Organize effective communication between the art department and development;


  • Develop the visual content and systems (shaders, post-processes, lighting, cameras, procedural systems, tools for solving visual problems);


  • Form the pipelines and requirements for visual content according to the specifics of the target platform;


  • Perform control of the visual part of the project (profiling, testing);


  • Search and implement solutions to optimize the performance of the graphic part of the project;


  • Participate in the creation of functional prototypes from the technical art side;


  • Audit existing content and look for ways to improve pipelines;


  • Solve performance issues and bottlenecks;


  • Share best practices, and conduct training sessions with the team to ensure the proper use of tools and methods;


  • Produce and maintain documentation on tools, methods, training, processes, and engine limits for consultation and future reference.