V

Experienced Technical Artist

Virtuos
Full-time
Remote
Description

PLAY, GROW and WIN


To be a part of Virtuos means to be a creator.  


At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 


Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.


At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.


 


About Us: At Black Shamrock, we are dedicated to creating exceptional gaming experiences. As a part of the Virtuos family, we leverage cutting-edge technology and innovative artistry to deliver high-quality games across various platforms. Join our dynamic team and help us shape the future of gaming!


Position Overview: As an Experienced Technical Artist, you will bridge the gap between art and technology, ensuring that our games achieve the highest visual quality while maintaining optimal performance. You’ll collaborate closely with artists, designers, and engineers to create efficient pipelines, tools, and shaders. Your expertise will enhance the overall artistic vision and gameplay experience. 


 



Responsibilities


  • Collaborate with artists and developers to understand and address technical challenges in art content pipelines. 

  • Develop and implement shaders, tools, and scripts to enhance productivity and streamline workflows. 

  • Perform engine profiling to find and communicate areas of optimization regarding the art content. 

  • Test and validate assets, ensuring they meet technical quality and performance standards. 

  • Research, prototype and iterate on new ideas and technologies to improve the quality and efficiency of art content. 

  • Document processes, create tutorials, and assist in knowledge sharing across the team. 

  • Define and support content budgeting and technical guidelines to optimize project efficiency.




Qualifications


Core Skills: 





  • Strong problem-solving abilities and attention to detail. 

  • Excellent communication skills, with a focus on collaboration, constructive feedback and teamwork. 

  • Good understanding of art and animation pipelines. 

  • Experience with engine profiling and optimization techniques. 


 




Technical Requirements: 







  • Proficient in Python. Knowledge of C++/C#/Blueprints considered beneficial. 

  • Familiarity with Unreal Engine (UE). 

  • Proficiency in version control systems. 

  • Managing art content memory and performance budgets. 

  • Experience in designing and creating custom tools and scripts to streamline workflows. 

  • Experience with 3D modeling tools such as Blender, 3DS Max, or Maya. 

  • Shader development knowledge and understanding. 

  • Ability to quickly learn new programming languages, tools and systems. 

  • Ability to review and provide feedback on other Technical Artist’s code. 


 




Nice to have: 





  • Experience creating procedural Houdini tools. 

  • Knowledge of Substance Designer/Painter. 

  • Ability to create tools to batch processing repetitive tasks. 

  • Knowledge of texture compression techniques. 

  • Experience creating art content and core art fundamentals. 


 




Qualifications: 





  • 2+ years of experience within a role in AAA games in 3d art, software engineering and/or technical art.