R

MAT Technical Artist

RotorU
Full-time
On-site
Sydney, Australia
Description

Rotor’s Master Asset Team (MAT) specialises in CAD conversion, predominantly working on vehicles in Maya and is the central hub for all incoming assets. It’s all about technical accuracy and precision!


As an MAT Technical Artist you will set up our ‘spec accurate’ master assets for both vehicles and accessories, which contain multiple configurations of geometry and materials. Our MAT process is fundamental to converting and translating heavy CAD files into usable files within the Rotor rendering system and real time requirements.


You will utilise all your fantastic skills for CAD optimisation using various disciplines such as modelling, surfacing, rigging, lighting, and compositing in order to produce incredible spec accurate assets for image generation by our other extremely talented departments!


 


 


WHAT WILL YOU DO?



  • Accurately interpret and translate vehicle specifications from our client reference materials and product documentation;

  • Assembly & optimisation of CAD geometry;

  • Application and assignments of paints and materials across various vehicle grades;

  • Setup the rigging elements for animation;

  • Master Asset creation as a single source of truth for multiple work streams;

  • Articulate technical issues and solutions accordingly to the appropriate stakeholders;

  • Rendering with reference and QC of produced work;


 


YOU ARE...



  • A stellar communicator and collaborator;

  • Incredibly organised;

  • Have a high level of precision and attention to detail;

  • Not scared of the command line;

  • A self starter / very proactive and driven;

  • Positive and calm under pressure;

  • Highly adaptable to changing tasks;

  • More than capable of delivering to short deadlines;

  • Able to grow and thrive in a fast paced environment;


 


YOU HAVE...



  • Strong proficiency in Maya & Nuke;

  • 4-5 years experience modelling, UVs, rigging and surfacing assets;

  • Strong understanding of CG and development pipeline processes;

  • 3-4 years experience with shading and rendering systems (we mainly use Octane);

  • Strong problem solving skills, this is a technical role;

  • A great sense of humour!


 


HIGHLY DESIRABLE...



  • An interest in motor vehicles is not crucial, but an advantage;

  • 3-4 years of coding experience & understanding python;

  • Experience with render review software such as RV;

  • Experience with Unreal

  • Familiarity with Deadline (or similar render management)

  • Strong experience with lighting and rendering in Octane and/or delivering moderate volumes of work for television or film.


 


PERKS OF WORKING AT ROTOR



  • Hybrid work

  • Fresh fruit and other snacks EVERY DAY

  • Beer / cider / wine o’clock on Thursday afternoons

  • Team lunches / dinners

  • Education and training so you’re constantly learning

  • Paid parental leave

  • Company wide event nights - bowling & karaoke are favs!


 


Rotor Studios is proud to be an equal opportunity workplace dedicated to pursuing and hiring a diverse workforce.