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VFX Artist, Ready or Not

Void Interactive
Contract
Remote

This is a fully remote, full-time contractor position for individuals residing in European time zones or are able to collaborate with a Europe based team.



We're VOID Interactive, the kickass team behind the best-selling FPS game, Ready or Not. We're made up of some seriously talented individuals who love games and creating awesome content together. We’re seeking a dedicated and enthusiastic VFX Artist to join us remotely and help us elevate Ready or Not to new heights. Our goal is strong: to establish Ready or Not as the quintessential FPS of our time.




As our VFX Artist, you will be instrumental in crafting high-quality visual effects that enhance gameplay and immerse players in the world of Ready or Not. You’ll collaborate with artists, designers, and programmers to bring your visions to life, ensuring that every effect contributes to the overall atmosphere and gameplay experience.


In this role, you'll be responsible for:



  • Designing and creating visually striking effects, including explosions, smoke, fire, and other dynamic elements that enhance the game’s realism and excitement.

  • Collaborating with the art and design teams to understand the game’s vision and ensure effects align with gameplay mechanics and aesthetics.

  • Implementing VFX in the game engine, optimising performance while maintaining visual fidelity.

  • Participating in brainstorming sessions to explore innovative ideas and techniques for VFX that elevate the player experience.

  • Iterating on feedback from team members and play testers to refine and improve the quality of visual effects.

  • Staying up-to-date with industry trends and new tools to continually enhance your skill set and the team’s output.




What you'll bring to the team:



  • A minimum of 3 years of experience within real-time Visual Effects

  • Proficiency in industry-standard software such as Unreal Engine, Unity.

  • Strong artistic skills with a keen eye for detail, color, and composition.

  • A solid understanding of particle systems, shaders, and lighting techniques.

  • Ability to work collaboratively in a remote environment, communicating effectively with cross-functional teams.




Bonus qualifications:



  • Experience in Houdini, Embergen or similar software

  • Shipped at least 1 AAA or equivalent game.

  • Strong Tactical shooter interest.




What to send our way:



  • A CV that highlights your background and skills

  • A demo reel demonstrating your creativity and technical proficiency.




If this sounds like you, please submit your resume, demo reel, and an optional brief cover letter outlining your relevant experience and why you are excited about this opportunity. We look forward to hearing from you and discussing how you can contribute to our mission of delivering exceptional gameplay experiences!